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Current Issue: Issue 3, Spring 2024
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Princes and Portals- How Portal 2’s Wheatley is more Machiavellian than Moron
Faith and Fairness in Night in the Woods: Where’s The God in That?
The Role of Choices and Sexuality within Life is Strange
God of War: Ragnarök – A Game about Parenthood (Podcast)
Fathers Make Their Daughters: How Player Agency Changes the Meaning of Fatherhood in “Bioshock 2”
The Cute Borowskis and Family Dynamics in “Night in the Woods”
Unravel: Following the Threads Through Grief
Stardew Valley: Corporate vs. Human Greed
Love, Death, and Replikas
Cosmic Horror and SIGNALIS: What is True Madness, and How to Properly Visualize It
Roads to Research Project 2024-2025
Issues 2019-2020
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Issue 1, Summer 2019: Posthumanism and Video Games
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What is Posthumanism, and Why Should You Care?
Nier: Automata and Purpose
Staying With the Trouble in Transistor
Embodiment in Transistor (Podcast)
Information, Materiality, and the Posthuman
Future Technology in Video Games
Posthumanism Glossary
Sources
Issue 2, Spring 2020: Nonviolence and Video Games
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Introduction to Nonviolence and Video Games
Nonviolent Verbs and Why Video Games Need More of Them
How Do Games Make Nonviolent Conflict Engaging?
Undertale, Pacifism, and Learning in Video Games
Nonviolence Glossary
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Author:
Sophia Pascoal